Unreal engine - Sci-Fi AI Traffic System v5.3: The Sci-Fi AI Traffic System introduces a sophisticated framework for managing traffic with actors hovering in various directions and heights, all while preventing collisions. This comprehensive system offers a range of features and customizability to suit diverse project needs.
Key features of the Traffic System include a right-side traffic rule system, variable AI render distance, and multiple lane presets with an auto-spawn feature. This setup ensures smooth traffic flow and efficient management of actor movement.
Customizability options abound within the Traffic AI module, allowing users to assign lanes, regulate AI performance, adjust render distance, and fine-tune parameters such as acceleration, speed, and braking intensity. Additionally, users can control height change frequency, replace 3D models, and toggle engine sounds and line trace visibility.
Lane customization options further enhance flexibility, with settings for auto spawn, spawn step rate, spawn height offset, and replaceable AI spawn targets. These features enable users to tailor traffic behavior to specific project requirements and create dynamic, immersive environments.
The asset list includes essential components such as the Traffic AI blueprint, lane preset blueprints, flying traffic AI 3D model, and Sci-Fi engine hover sound. With auto AI spawn functionality, blueprint-based flying physics, customizable AI behavior, and designable traffic routes, this system offers versatility and scalability for various projects.
Technical details include the ability to design closed-loop traffic routes, support for an unlimited actor count, and efficient blueprint performance. With its comprehensive feature set and robust design, the Sci-Fi AI Traffic System empowers developers to create immersive, realistic traffic simulations in their projects.