ShapeUp (Aescripts Shape Up v1.07) is a tool to Specify your Contours BEFORE Producing the shape layers and adding to an own composition. It generates"clean" contours, possibly AE's native parametric contours or ones with custom paths (without using merge avenues ). Rounding and zigzag vector filters can get additional for corresponding contours. Neither expressions of animations will be implemented. As said - wash - to get you started. Just try the demonstration version and take a peek at the consumer manual linked below.
ShapeUp is intended as a building kit to Assist You When working with regular contours, e.g. you are able to certainly produce half and quarter-sized variations of a"master" rectangle or ellipse or include traces at exactly the exact same size. Utilize the input fields using easy math operations to make offsets in dimension or position.
ShapeUp's preview shows the specified shape in Terms of a busy makeup to give you a good idea about size, place, colors.
Utilize the"s"-Ignore (chosen ) at the place Areas to readily create the contour in the place of a chosen layer, or in the typical place with multiple layers.
OPTIONS
place sides to equivalent
fix the present aspect ratio
swap measurements: width/height
place stroke & fill Colours
fast toggle fill & stroke color
2 base colours (default: white & black )
five colors to Construct a palette
alter each color manually
randomize palette colors
make a color palette on your comp
Save your palette
pick in the presets along with your custom ones
alt+proceed +click: Anchor place
change +proceed +click: Merge to makeup
click on: Produce silhouette at the top of your layer stack (AE default option )
ctrl+click: Produce shape in the bottom of the heap
click on (same like in preview: top of coating stack)
ctrl+click (same like in preview: bottom of coating stack)
shift-click to Make shape over a chosen layer
alt-click to make it under a chosen layer
Width & Height:
w / makeup width
h = makeup height
g = grid spacing
X & Y Ranking:
w, h, g
x = silhouette width
y = silhouette height
l, c, r = align X to makeup: left, centre, right
u, c, b = emphasize Y to comp: top, center, base
Stroke Width, Rounding:
w, h, g, x, y
Inner Width, Inner Rounding:
w, h, g, x, y, a = car (AE default option )