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Unreal engine - Chaos Prop Destruction System v5.3


2025-02-10 16:49:33 label 我要反馈
Unreal engine - Chaos Prop Destruction System v5.3

Unreal engine - Chaos Prop Destruction System v5.3: Introducing the Chaos Prop Destruction System, designed for quickly creating game-ready destructible props using Geometry Collections. This system seamlessly integrates prop destruction into your Unreal Engine 5 game, leveraging the power of Unreal 5's Geometry Collections and Chaos Physics System.

This pack includes 22 game-ready destructible prop and weapon samples, each set up with Niagara Particles and sound effects, ready to enhance your gaming experience.

Optimization and Compatibility:

  • This system allows you to utilize the optimization and ease of production offered by Chaos and Geometry Collections, eliminating the implementation issues often associated with small-scale real-time destruction.
  • Semi-compatibility with Lumen enables bounce GI and occlusion from prop actors, extending beyond screen-space limitations.

Fast Setup:

  • Props utilize the Geometry Collection asset type, eliminating the need for separate destroyed meshes typically required by destruction systems.
  • Fractured assets can be effortlessly produced using an engine using the engineacture tool.

Easy Integration:

  • The Chaos Prop Destruction System seamlessly integrates into larger game projects and works with action animations and melee weapon types out of the box.
  • It's ideal for action RPG game projects, especially those in the Souls-like subgenre.
  • Physically accurate Prop Destruction via weapon swings, character actions, projectiles, and more.
  • Simple two-step setup for new game-ready props.
  • Component-based single-step setup for destructor characters.
  • Refined, customizable optimization methods for props.
  • Various instance-editable collision modes for props.
  • 22 game-ready destructible prop samples with particles and destruction sounds.
  • 100% blueprint framework, heavily commented and documented.
  • Extendable functionality on breaks, collisions, etc.
  • Anim Notify-driven character destruction functionality.
  • Lumen support for pre-fractured props.
  • Nanite compatibility for props (static meshes and Geometry Collections).
  • Custom physics field generator actor without superfluous functionality.
  • Physics fields filtered to avoid issues with Chaos Cloth Physics (demo character features cloth physics to test interactions).

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