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Unity Asset - Ragdoll Dismemberment System V2.1


2025-02-10 17:08:13 label 我要反馈
Unity Asset - Ragdoll Dismemberment System V2.1

Unity Asset - Ragdoll Dismemberment System V2.1: Introducing the Dismemberment System, a powerful tool for dynamically dismembering skinned meshes in your game without additional preparation in external 3D software. Whether you're creating a game with suit customization or need realistic dismemberment effects for characters and creatures, this system offers a wide range of features to suit your needs.

The package includes an example scene featuring pre-configured human and dog models, allowing you to implement the dismemberment system into your project quickly.

Known Limitations:

  • The system is incompatible with the WebGL platform due to its use of multithreading for dismember operations.
  • Seamless integration for games with suit customization, allowing characters to consist of multiple skinned meshes that can be equipped or unequipped at runtime.
  • Automatic duplication of LOD groups for fragments ensures consistent detail for dismembered parts.
  • Hierarchical dismemberment support enabling advanced dismemberment effects, such as dismembering an arm and then further dismembering it at the elbow joint.
  • Compatibility with any ragdoll, whether human, robot, animal, or otherwise.
  • Customizable effects for added realism and immersion include broken electronics for robots or green meat for aliens.

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