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Unreal Engine - Line Of Sight Dynamic mesh v5.3


2025-02-10 16:59:57 label 我要反馈
Unreal Engine - Line Of Sight Dynamic mesh v5.3

Unreal Engine - Line Of Sight Dynamic mesh v5.3:

Introducing a versatile component designed to create a field of view (FOV) and enable object detection, suitable for various gaming applications including post-processing effects like pseudo lighting and fog of war.

  • Offers two geometric types: arch and line, providing flexibility in defining the field of view.
  • Allows the creation of two distinct arches for enhanced visualization.
  • Enables rotation along X, Y, and Z axes, catering to different game perspectives including top-down views.
  • Engineered for high performance, written in C++, ensuring smooth operation.
  • Compatible with both 3D and 2D games for versatile application.
  • Supports pseudo-lighting effects, as showcased in the provided screenshot.
  • Simple integration into Blueprints, requiring just two function calls for basic functionality.
  • Additional functions available for interpolation of angles, radius, and rotation, are detailed in the video preview.
  • Suitable for execution on a server in multiplayer games.
  • Detects enemies even if the mesh is not visible, ensuring accurate gameplay mechanics.

Technical Details:

  • Number of C++ Classes: 1
  • Network Replicated: No (However, it can run on both client and server. To notify other players, create a Custom Event with replication -> Multicast).
  • Supported Development Platforms: Any (Windows, Mac, Linux)
  • Supported Target Build Platforms: Any (Tested on Windows 10 and Android 7)

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