Ossim is an advanced simulation baking tool specifically designed for Blender, enabling users to generate an armature and skinned geometry based on rigid body physics simulations. This tool is optimized for use in real-time applications and game engines like Unreal Engine 4 and Unity3D.
With Ossim, users can create complex physical interactions for game-ready assets, controlling conditions such as collisions, wind, and other forces, before baking and exporting these simulations with ease. Through integration with PhysAssist and Cell Fracture, Ossim provides streamlined processes for creating intricate physics-based animations and exporting them efficiently for real-time environments.