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Unity Asset - OmniShade PBR – Physically Based Uber Shader v1.2.6


2025-02-10 16:48:47 label 我要反馈
Unity Asset - OmniShade PBR – Physically Based Uber Shader v1.2.6

Unity Asset - OmniShade PBR – Physically Based Uber Shader v1.2.6: Introducing OmniShade PBR, the ultimate shader solution for Unity that combines the power of physically-based rendering with stylized lighting and unparalleled performance. OmniShade PBR builds upon Unity's Standard Lit shader, enhancing it with a plethora of features tailored to meet the demands of modern game development:

Additional Benefits:

  • Pipeline Compatibility:
  • Verified compatibility through Unity 2023 with support for Built-In, URP, and HDRP pipelines.
  • Progressively Adaptive Performance:
  • Automatically detects and generates the minimal shader variant based on enabled features for optimal performance.
  • Built with Shader Graph:
  • Made with Unity Shader Graph for maximum compatibility and ease of use.
  • Texture Animation Script:
  • Included is the script for animating textures directly within the shader.
  • Slick Collapsible Shader UI:
  • User-friendly collapsible shader UI for easy navigation and control.
  • Modular Design:
  • Modular design with 20 subgraphs for reusability and customization with other shader graphs.
  • Tutorial Demo Scene:
  • It included a tutorial demo scene to help you utilize OmniShade PBR to its fullest potential.
  • PBR Lighting:
    • Achieve realistic lighting with metallic, normal, occlusion, and emission maps.
  • Secondary Normal Map: Enhance surface details with secondary normal maps for added depth.
  • Colour Adjustments: Fine-tune colours and saturation to achieve the perfect look for your assets.
  • Rim Light: Add rim lighting effects for enhanced visuals and special effects.
  • Reflection Map: Utilize reflection maps to simulate reflective surfaces with accuracy.
  • Vertex Colors with Polybrush Support: Seamlessly integrate vertex colours and texture painting with popular tools like Polybrush.
  • Detail Map: Enhance surface details with secondary detail maps for added realism.
  • Blended Layers with Texture Painting Support: Utilize up to 3 composite layers with texture painting support for complex material effects.
  • Height-based Coloring: Apply additional colours based on object heights for dynamic visuals.
  • Shadow Overlay: Overlay shadows for added depth and realism.
  • Vertex Sway for Vegetation: Add dynamic vertex sway for realistic vegetation animations.
  • Fade with Camera Distance: Control material fading based on camera distance for optimized rendering.
  • Independent UV Tiling & Offsets: Adjust UV tiling and offsets independently for each texture for precise control over texture mapping.
  • Opaque and Transparent Versions: Choose between opaque and transparent shader versions to suit your rendering needs.

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