Unity Asset - OmniShade PBR – Physically Based Uber Shader v1.2.6: Introducing OmniShade PBR, the ultimate shader solution for Unity that combines the power of physically-based rendering with stylized lighting and unparalleled performance. OmniShade PBR builds upon Unity's Standard Lit shader, enhancing it with a plethora of features tailored to meet the demands of modern game development:
Additional Benefits:
- Pipeline Compatibility:
- Verified compatibility through Unity 2023 with support for Built-In, URP, and HDRP pipelines.
- Progressively Adaptive Performance:
- Automatically detects and generates the minimal shader variant based on enabled features for optimal performance.
- Built with Shader Graph:
- Made with Unity Shader Graph for maximum compatibility and ease of use.
- Texture Animation Script:
- Included is the script for animating textures directly within the shader.
- Slick Collapsible Shader UI:
- User-friendly collapsible shader UI for easy navigation and control.
- Modular Design:
- Modular design with 20 subgraphs for reusability and customization with other shader graphs.
- Tutorial Demo Scene:
- It included a tutorial demo scene to help you utilize OmniShade PBR to its fullest potential.
- PBR Lighting:
• Achieve realistic lighting with metallic, normal, occlusion, and emission maps. - Secondary Normal Map: Enhance surface details with secondary normal maps for added depth.
- Colour Adjustments: Fine-tune colours and saturation to achieve the perfect look for your assets.
- Rim Light: Add rim lighting effects for enhanced visuals and special effects.
- Reflection Map: Utilize reflection maps to simulate reflective surfaces with accuracy.
- Vertex Colors with Polybrush Support: Seamlessly integrate vertex colours and texture painting with popular tools like Polybrush.
- Detail Map: Enhance surface details with secondary detail maps for added realism.
- Blended Layers with Texture Painting Support: Utilize up to 3 composite layers with texture painting support for complex material effects.
- Height-based Coloring: Apply additional colours based on object heights for dynamic visuals.
- Shadow Overlay: Overlay shadows for added depth and realism.
- Vertex Sway for Vegetation: Add dynamic vertex sway for realistic vegetation animations.
- Fade with Camera Distance: Control material fading based on camera distance for optimized rendering.
- Independent UV Tiling & Offsets: Adjust UV tiling and offsets independently for each texture for precise control over texture mapping.
- Opaque and Transparent Versions: Choose between opaque and transparent shader versions to suit your rendering needs.