Unity Asset - UModeler v2.11.5:
Unity offers multiple render pipelines, each tailored to different needs. The Built-in Render Pipeline serves as Unity's default, providing a general-purpose option with limited customization. The Universal Render Pipeline (URP) offers quick and easy customization for optimized graphics across various platforms. On the other hand, the High Definition Render Pipeline (HDRP) caters to high-end platforms, enabling cutting-edge and high-fidelity graphics.
Streamlined World Creation:
- Edit and manipulate 3D meshes directly within Unity, eliminating the need for export and import processes.
- Instantly visualize shader/VFX results while modifying base meshes.
- Edit and tweak meshes from external DCC software (e.g., Blender, 3ds Max, Maya) directly in Unity.
Sketch-Based 3D Modeling Technique:
- Utilize various drawing tools and the PushPull tool for intuitive 3D shape creation.
- Prototype levels quickly with this feature.
Comprehensive 3D Modeling Tools and UV Editor:
- Access nearly 150 versatile tools for quick 3D asset and level creation.
- Benefit from adjustable 3D primitive shapes for added flexibility.
- Unwrap and edit UVs directly in Unity using the built-in UV Editor.
- New Feature: Hotspot texturing is now available.
High Compatibility with Unity Assets:
- Smoothly convert ProBuilder meshes.
- Seamlessly edit UModeler meshes with Polybrush.
- Easily convert and edit 3D meshes from assets like Synty Studio's 3D Assets and Surforge with PBR texturing support.
Extensive Learning Materials and Active Online Communities:
- Access narrated tutorial videos for beginners and intermediate users.
- Explore comprehensive 'Timeline' and 'Full-making' videos showcasing 3D asset modeling with UModeler.
- Engage with a vibrant community on Discord and the Unity Forum for questions, insights, and art showcases.
Beneficiaries of UModeler:
- Level Designers
- 3D Modelers
- Concept Artists
- Technical Artists (TAs)
- VFX Artists
- Programmers
- Indie Game Developers
- And more