The plugin/Maxscript is used to generate Ivy's for 3D Max
The majority of add-ons available to max use either script or plugin. I decided to combine both for simplicity, and secondly, I hate opening an old application that utilized a plugin that is no longer in use. The combination of the two doesn't leave any trace; it just creates basic geometry.
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The plugin performs all the hard work: the actual growing of ivy and the generation of meshes. The max script part is the user interface, materials, and the Corona scattering creation.
New Changes:
Forces Parameters
Primary Weight: Weight that is the main grow vector
Random Weight: Weight to determine the influence of randomness.
Gravity Weight: Gravity vector weight
ADHESION WEIGHT: Weight in the direction of adhesion. The amount it adheres onto the surfaces.