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Unreal Engine - Third Person Weapon/Combat System V2 (Engine version 5.1)


2025-02-10 16:38:17 label 我要反馈
Unreal Engine - Third Person Weapon/Combat System V2 (Engine version 5.1)

Unreal Engine - Third Person Weapon/Combat System V2: Enter the world of classic 3D 'GTA' games with this Actor Component and Data Table-based system for Third Person weapon and melee combat, currently available for Singleplayer only.

  • Four types of weapons: Melee, Hit Scan, Projectiles, and AreaEffect
  • Component and Data Table-based (independent system; the only requirement is the default Character class)
  • Melee system with the possibility to add multiple fighting styles
  •  Damage system using default damage events with DamageType classes
  •  Health and Armour system
  • Ragdoll system
  • Direction-based Hit Reaction system
  • Fire mechanics with propagation
  •  Pickup classes
  • Lock-On system
  • Testing AI: able to use all the weapons and detect enemies (sight, damage, and hearing - AI Perception)
  • Clean references and Async asset loading use

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