AeScripts FBX to AE Pro:
- Import and export one or more 3D
 - Animated cameras, mention solids and null/dummy from and to Later Outcomes composition.
 - Currently supports OS X and Windows
 
Import
- Make a New Composition with the correct dimensions and fps of the Camera making
 - 3D revived standard camera and goal (in the Second Physical Camera isn't encouraged )
 - Animated Airplane with 4 vertices
 - Animated Complex meshes as Null Layer
 - Animated Dummy and Locator
 - Parent-Child linkings are encouraged (known problems for Maya linkings)
 
Export
- 3D animated camera target
 - 3D animated Good Twist as 4 vertices airplanes
 - 3D animated Null Layer as Dummy/Locator
 - Parent-Child linkings are encouraged
 - Compatibility
 - Microsoft Windows
 - OS X
 - Adobe After Effects ( CC 2014, CC 2015, CC 2017, CC 2018, CC 2019 )
 
Tested FBX compatibility
Should work with any FBX file nevertheless, we've Officially analyzed FBX files from these types of hosts:
- Autodesk 3ds Max ( 2012, 2013, 2014, 2015, 2016, 2018, 2019 )
 - Autodesk Maya ( 2016, could be also compatible with older Models )
 
Setup manual
- Read inner bundle confirmation
 - If you require, delete old versions
 
Fast start manual
Import
- Utilize FBX Export panel to export 3D cameras. Plans created of Just 4 vertices are imported as strong layers with the same Dimensions and much more complicated meshes are imported as 3D null Layers
 - To Be Able to export animations (3D cameras, programs, and meshes) Select bake cartoons with a sampling of parameters (Resample all)
 - Should you export not animated items remember to set a general key in it's Connected to a different thing
 - At this time the FBX file is prepared!
 - Open After Effects and, from menu thing Publish -- Document, Select"FBXtoAE_Pro" structure and then choose your FBX document
 - This activity will create an essay ("FBX_comp_filename") With the right size of camera making, solids, and null layers
 - Enjoy!
 
Export
- Select Composition of attention and select File - Export - AEtoFBX_Pro
 - Select 3ds Max or Maya and Maya
 - Prior to import FBX recall to place the corresponding fps to get The deadline into the 3D program
 
Important Notes
- Importing from Autodesk Maya recall to place picture aspect ratio (FAR) same as aspect ratio making.
 - (eg. If your rendering measurements are 1920×1080 put the FAR camera to 1.778)
 - Imported programs from fbx maybe lead to solid coating with the Width and height traded between them.
 - This bug will probably be fixed as soon as possible but you can easily fix altering width And elevation in solid coating configuration.
 - For 3ds Max users recall picking camera and goal in order To export them collectively.
 - Rotation and Orientation for Camera goal in After consequences must Be made to"0" to export.
 - Do not export parent items if you Intend to export its own Kids
 
Follow the movie tutorial to know some significant Measures for the right functioning.