AeScripts FBX to AE Pro:
- Import and export one or more 3D
- Animated cameras, mention solids and null/dummy from and to Later Outcomes composition.
- Currently supports OS X and Windows
Import
- Make a New Composition with the correct dimensions and fps of the Camera making
- 3D revived standard camera and goal (in the Second Physical Camera isn't encouraged )
- Animated Airplane with 4 vertices
- Animated Complex meshes as Null Layer
- Animated Dummy and Locator
- Parent-Child linkings are encouraged (known problems for Maya linkings)
Export
- 3D animated camera target
- 3D animated Good Twist as 4 vertices airplanes
- 3D animated Null Layer as Dummy/Locator
- Parent-Child linkings are encouraged
- Compatibility
- Microsoft Windows
- OS X
- Adobe After Effects ( CC 2014, CC 2015, CC 2017, CC 2018, CC 2019 )
Tested FBX compatibility
Should work with any FBX file nevertheless, we've Officially analyzed FBX files from these types of hosts:
- Autodesk 3ds Max ( 2012, 2013, 2014, 2015, 2016, 2018, 2019 )
- Autodesk Maya ( 2016, could be also compatible with older Models )
Setup manual
- Read inner bundle confirmation
- If you require, delete old versions
Fast start manual
Import
- Utilize FBX Export panel to export 3D cameras. Plans created of Just 4 vertices are imported as strong layers with the same Dimensions and much more complicated meshes are imported as 3D null Layers
- To Be Able to export animations (3D cameras, programs, and meshes) Select bake cartoons with a sampling of parameters (Resample all)
- Should you export not animated items remember to set a general key in it's Connected to a different thing
- At this time the FBX file is prepared!
- Open After Effects and, from menu thing Publish -- Document, Select"FBXtoAE_Pro" structure and then choose your FBX document
- This activity will create an essay ("FBX_comp_filename") With the right size of camera making, solids, and null layers
- Enjoy!
Export
- Select Composition of attention and select File - Export - AEtoFBX_Pro
- Select 3ds Max or Maya and Maya
- Prior to import FBX recall to place the corresponding fps to get The deadline into the 3D program
Important Notes
- Importing from Autodesk Maya recall to place picture aspect ratio (FAR) same as aspect ratio making.
- (eg. If your rendering measurements are 1920×1080 put the FAR camera to 1.778)
- Imported programs from fbx maybe lead to solid coating with the Width and height traded between them.
- This bug will probably be fixed as soon as possible but you can easily fix altering width And elevation in solid coating configuration.
- For 3ds Max users recall picking camera and goal in order To export them collectively.
- Rotation and Orientation for Camera goal in After consequences must Be made to"0" to export.
- Do not export parent items if you Intend to export its own Kids
Follow the movie tutorial to know some significant Measures for the right functioning.