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Aescripts Recursive Mosaic v1.3.0 (WIN, MAC)


2025-02-10 16:39:32 label 我要反馈
Aescripts Recursive Mosaic v1.3.0 (WIN, MAC)

Aescripts Recursive Mosaic v1.3.0 (WIN, MAC): Not your grandma's mosaic filter. Recursive mosaic Subdivides the grid farther to conserve or drop as much image detail as you like. Useful for publication pixelization consequences or jpeg artifacts simulation.

How it functions

Recursive mosaic divides the picture into a grid, and additional Subdivides the squares (or rectangles) till it reaches the specified detail level. This makes the picture seem spammy, yet significant details may be preserved.

  •  Fix of native Apple Silicon support for Adobe After Effects (beta)
  • Aescripts framework v4.0.4 - Fixed "invalid format" error for floating licenses
  • Accessible parameters rundown
  • Stations let You define which color channels the impact should be implemented to. This Could be one of the following:
  • Luminosity - utilize all color channels in sync
  • RGB - utilize color channels individually
  • crimson, Green, blue, and alpha - that the result is applied only to the chosen Channel
  • Mosaic Intensity decides how blocky the picture ought to be. 0 preserves The first picture, one let only the biggest blocks specified by the grid
  • Intensity Source Permits You to use another coating (or a monitor in Premiere) as a supply for its mosaic impact.
  • Grid Width - the amount of first horizontal subdivisions of this mosaic
  • Grid Height - the number of first perpendicular subdivisions
  • Maximum Iterations - restricts the number of recursions of this algorithm. Lower values create just large cubes; larger values create finer sub-blocks.

New Changes:

  • Curve Phase Split (RGB filtering only) - additional curve phase shift for R/B components
  • Fix of crash for unregistered version with composition height over 4096 pixels (watermark bug)
  • Aescripts framework v4.0.7 - improved stability of license checks

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