Unity asset - KWS Water System Standard Rendering v1.4.05:
Render Pipeline Compatibility
KWS Water System seamlessly integrates with Unity's render pipelines, offering compatibility with multiple options to suit your project's needs. Whether you're using the default Built-in Render Pipeline, the flexible Universal Render Pipeline (URP), or the high-fidelity High Definition Render Pipeline (HDRP), KWS ensures stunning water rendering that adheres to real-world parameters.
- GPU Waves Simulation: Realistic wave simulation with multiple cascades to prevent tiling.
- Physical Lighting Approximation: Accurate rendering of volumetric lights, shadows, absorption, sub-surface scattering, caustics, sunshafts, PBR shading, and sun reflection.
- Reflections: Utilizes fast screen-space projected reflections, camera planar reflections, and skybox reflection for lifelike reflections.
- Refraction: Screen-space refraction with dispersion based on water IOR for realistic visual effects.
- Caustics: Realistic caustics relative to water waves with dispersion.
- Underwater Effects: Partial submersion, underwater sunshafts, half-line tension effect, Snell's window effect, internal SSR reflection, bubbles, and lit-particles.
- Decal System: Shadergraph-based decal system for effects like duckweed and blood.
- Trails: Shadergraph and particle system-based trails, including foam trail effects.
- Foam Rendering: Intersection and open ocean foam, shoreline foam waves rendering with pre-baked particles simulation.
- Flow Rendering: Utilizes flowmaps for rendering and integrated flowmap painter.
- Fluids Simulation: Simulates fluids for static objects such as rivers, with foam rendering.
- River System: Utilizes splines for creating dynamic river systems.
- Buoyancy: Includes an API for buoyancy effects.
- Dynamic Ripples: Creates dynamic ripples using primitives or mesh renderer.
- Rain Effect: Adds rain effects for atmospheric immersion.
- Various Meshes: Supports various mesh types including infinite mesh (ocean), finite box (pool), spline rivers, and custom meshes.
- Optimization: Optimized rendering for multiple water instances, LOD system with dynamic mesh quality and culling using QuadTree, and tessellation.
- Depth Buffer Writing: Ensures correct post-effects like depth of fields or third-party fogs/plugins.
- Editor Enhancements: Video/text descriptions of each setting in the editor for ease of use.
- Fog Compatibility: Out-of-the-box compatibility with third-party fog assets such as Enviro, Enviro3, Azure, Weather Maker, Atmospheric height fog, Volumetric fog and mist 2, COZY weather, and Aura2.
- VR Support: Supports VR for PC target platforms.
With KWS Water System, developers can effortlessly create stunning water surfaces, ranging from oceans to pools, with unparalleled realism and performance.