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Unreal engine - Voyager Third Person Shooter Template V2 For UE 4.27+


2025-02-10 17:15:29 label 我要反馈
Unreal engine - Voyager Third Person Shooter Template V2 For UE 4.27+

Unreal engine - Voyager Third Person Shooter Template V2 For UE 4.27+:

Introducing Voyager, a comprehensive Third Person Shooter RPG Template equipped with an extensive collection of over 460 Blueprints. This feature-packed template includes Advanced AI, Abilities, Player Screen, Stats, Inventory, Loot, Dialogue, Interaction, Firearms, Melee Weapons, Weapon Upgrade, Save/Load functionality, and numerous other masterpiece features.

  • %100 Blueprint with thorough comments for easy understanding.
  • Educational blueprint design with abundant examples.
  • Component-based design, allowing seamless integration into any game.
  • Event-driven system for optimized logic, eliminating the need for heavy casting operations between blueprints.
  • Gamepad Support for both gameplay and user interface.
  • Partitioned Save/Load System for efficient data management.
  • Diverse enemy types such as Trooper, Sniper, Boomer, and Heavy Gunner.
  • Melee system with melee enemies including Gruntling, Spiderling, and Spider Boss.
  • Varied arsenal featuring Shotgun, Pistol, Assault Rifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher, Sniper Rifle, Electric Gun, and Flame Thrower.
  • In-game Vending Machine for players to purchase weapons using in-game currency.
  • Actor flashing when taking damage with DamageFlashComp.
  • DissolveComp for Material-based dissolve effects on characters.
  • Improved damage text to display damage on actors.
  • Outline material for drawing outlines around meshes like loot and characters.
  • Enemy AI integrated with behavior trees.
  • Loot component for spawning user-defined specific or random loots.
  • Tagging system to define battle groups between NPCs.
  • Dynamic Hp Bar component for displaying health with a lazy hp bar on any actor.
  • Multi-message feature for efficiently showing multiple in-game messages.
  • Player Screen with four tabs: Character, Weapons, Armor, Abilities.
  • Stat System with StatsComp for tracking XP, XP Bonus, Critical Hit Chance, and Armor.
  • Primary and Secondary Weapon Slots for strategic gameplay.
  • Wearable Items (Armor) with 7 options each for ArmorTorso, ArmorHead, and ArmorLegs.
  • InteractorComp for interacting with various objects like chests, vending machines, and NPCs.
  • Footsteps with surface support for realistic audio effects.
  • HitReactionComp to display reaction animations when the owner takes damage.
  • Ability System featuring abilities like Dash, Energy Barrier, Turret Companion, Healing Probe, and Slam.
  • EnergyComp for storing and refilling the owner's energy for using abilities.
  • BloodSpillComp with logic for blood spilling when the owner is damaged.
  • Warrior type enemies, including humans with melee weapons.
  • Companions like turrets and soldiers.
  • Weapon Upgrade System for enhancing your arsenal.
  • Various Weapon Crosshair options for customizable aiming.

Voyager provides a blueprint foundation that is not only powerful and flexible but also user-friendly, making it suitable for diverse game development needs.

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