Unreal Engine - Oceanology v5.2.0:
Dive into a revolutionary oceanographic experience with our Oceanology model, meticulously designed for accuracy and efficiency.
Ocean Surface Description:
- 64 Gerstner waves computed in the vertex shader for high-performance
- Surface Rendering with Caustics, Wetness, Underwater Effects, Waterline, Dynamic Foam, Mathematically Calculated Waves, Blending, and Dynamic Audio Detection
Water Volume:
- Defined using a Box in Oceanology to control physics and swimming
- Multiple water volumes adaptable for different water bodies in a scene
QuadTree Optimization:
- Utilizes QuadTree logic to generate the "water plane" mesh, optimizing performance for an acceptable gameplay level
Dynamic Ocean States:
- Incorporates Beaufort Scale to modify and obtain different ocean states such as Stormy Waves, Medium Waves, and Calm Waves, enhancing realism
Audio System:
- Supports two modes of Audio: Underwater & Waves
- Enables underwater and non-underwater detection with a "Debug Enabled" option for checking behavior
Full Replication:
- Specially designed for online multiplayer games, ensuring full replication of Oceanology 5.1.6
RVT Heightmap Actor:
- Real-time heightmap adaptation to the landscape for smoother wave integration, foam creation, and terrain masking
Shoreline and Coastline Control:
- Dynamic control over shoreline foam and wave heights on the landscape
Dynamic Masking:
- Full masking effect adaptable to any mesh and landscape, capable of masking particles
High-Performance Replicated Physics:
- Physics in C++ for controlling wave direction, depth, object mass, and buoyancy points, with simplicity in configuration
Advanced Swimming System:
- Replicated swimming system with bubble effects, death system, advanced animations, stamina system, surface and underwater swimming, and event triggers for starting swimming
Oceans and Lakes Creation:
- Generation of multiple high-performance C++ actors with easy configuration and modification
Infinite Options:
- Choose between infinite or non-infinite oceans with "origin shifting" technology to achieve the infinite ocean effect
Underwater Effects:
- Volumetric and Post Process-based underwater effects with real volumetric lighting, adapting to ocean behavior, ambient lighting, illumination depth, transparent objects, and waterline effects
Surface Scattering:
- Wide range of controls for obtaining different surface appearances, including colors, roughness, and reflections
Open World - World Partition:
- Configured with Epic Games technologies such as World Partition, virtual texture, HLOD, Nanite, LODs, and Billboards
- High-quality sounds for nature, ocean, lake, and underwater, perfectly synchronized with advanced lighting
Collaborations:
- Associated with multiple products on the market, enhancing compatibility with various plugins and frameworks
New Additions:
- Quadtree with tessellation
- Stylized version
- Lake with waves
- Advanced GGX Lighting