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Unreal Engine - Oceanology v5.2.0


2025-02-10 17:13:29 label 我要反馈
Unreal Engine - Oceanology v5.2.0

Unreal Engine - Oceanology v5.2.0:

Dive into a revolutionary oceanographic experience with our Oceanology model, meticulously designed for accuracy and efficiency. 

Ocean Surface Description:

  • 64 Gerstner waves computed in the vertex shader for high-performance
  • Surface Rendering with Caustics, Wetness, Underwater Effects, Waterline, Dynamic Foam, Mathematically Calculated Waves, Blending, and Dynamic Audio Detection

Water Volume:

  • Defined using a Box in Oceanology to control physics and swimming
  • Multiple water volumes adaptable for different water bodies in a scene

QuadTree Optimization:

  • Utilizes QuadTree logic to generate the "water plane" mesh, optimizing performance for an acceptable gameplay level

Dynamic Ocean States:

  • Incorporates Beaufort Scale to modify and obtain different ocean states such as Stormy Waves, Medium Waves, and Calm Waves, enhancing realism

Audio System:

  • Supports two modes of Audio: Underwater & Waves
  • Enables underwater and non-underwater detection with a "Debug Enabled" option for checking behavior

Full Replication:

  • Specially designed for online multiplayer games, ensuring full replication of Oceanology 5.1.6

RVT Heightmap Actor:

  • Real-time heightmap adaptation to the landscape for smoother wave integration, foam creation, and terrain masking

Shoreline and Coastline Control:

  • Dynamic control over shoreline foam and wave heights on the landscape

Dynamic Masking:

  • Full masking effect adaptable to any mesh and landscape, capable of masking particles

High-Performance Replicated Physics:

  • Physics in C++ for controlling wave direction, depth, object mass, and buoyancy points, with simplicity in configuration

Advanced Swimming System:

  • Replicated swimming system with bubble effects, death system, advanced animations, stamina system, surface and underwater swimming, and event triggers for starting swimming

Oceans and Lakes Creation:

  • Generation of multiple high-performance C++ actors with easy configuration and modification

Infinite Options:

  • Choose between infinite or non-infinite oceans with "origin shifting" technology to achieve the infinite ocean effect

Underwater Effects:

  • Volumetric and Post Process-based underwater effects with real volumetric lighting, adapting to ocean behavior, ambient lighting, illumination depth, transparent objects, and waterline effects

Surface Scattering:

  • Wide range of controls for obtaining different surface appearances, including colors, roughness, and reflections

Open World - World Partition:

  • Configured with Epic Games technologies such as World Partition, virtual texture, HLOD, Nanite, LODs, and Billboards
  • High-quality sounds for nature, ocean, lake, and underwater, perfectly synchronized with advanced lighting

Collaborations:

  • Associated with multiple products on the market, enhancing compatibility with various plugins and frameworks

New Additions:

  • Quadtree with tessellation
  • Stylized version
  • Lake with waves
  • Advanced GGX Lighting

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