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Blender Market – Blendit v1.7.1


2025-02-10 17:10:28 label 我要反馈
Blender Market – Blendit v1.7.1

Blender Market – Blendit v1.7.1: A complete, dynamic one-click solution to blend objects with the material.

Gfx plugin details of Blender Market – Blendit

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New Changes:

  • Added missing support for Float Curve shader node
  • Fixed API compatibility issue for Blender 3.2.0

Limitations:

  • There is only one mix per object is supported.
  • Two objects from two sources can't be mixed together
  • The add-on works only in the first material slot.
  • It is not recommended to rename Blend materials to ensure proper function
  • It is not recommended to remove original materials to ensure proper function.
  • It is not recommended to rename Blendit modifications to ensure proper function.
  • The quality of the mix relies on the mesh's density and topology.
  • The only requirement is a UV map with Active Render can be transferred.
  • Multi-user materials don't work with different blended objects
  • Auto Smooth is activated when Normals is used. Normals are being used.
  • Using the UV map and transferring UV to mix Normal maps is necessary.
  • Simple, inaccurate mixing of normal maps
  • Automatically connected Volume and Displacement outputs don't work.
  • Support for input nodes is limited depending on the object that is used as the source.
  • Blender 2.90.x glitch crashes when changing to UV Edit of the object source
  • Blender 2.90.x glitch crashes when switching to Edit Mode for the source object
  • Maps within node groups aren't affected.
  • Utilizing AutoSmooth with Blend Normals during Cycles could cause terminator artifacts.
  • Smooth linear gradients of solid colors are hard to achieve.
  • Subsurface scattering within the source material could indicate seams for cycles.
  • Create a material blend from the objects you want to blend with active
  • Non-destructive processes: Create blends, apply, and remove mixtures
  • Option of performing the same operations on any blend of the source object
  • Real-time dynamic blends are available in viewports, Eevee, and Cycles
  • Option for automatic creation of material from mixed objects
  • Option to blend Normals of objects
  • You can easily alter the blend of each object
  • Simple tweaking of the various blends of the original object
  • Blend styles include: Height maps blending, Noise, and custom texture masking
  • Keep texture scale intact from the original object using different mapping options:
    • The world space, Geometry Node Output from the position
    • Space for objects Texture Coordinate node Output of the object
    • UV v1: Texture Coordinate node - UV output + Blendit Transfer UV
    • UV v2: UV Map node + Blendit Transfer UV