A well-structured online tutorial on the basics of Maya modeling tools as well as Substance Painter texturing workflow from CG industry experts. Get started on your career as a 3D artist now!
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What's this course all about?
Modeling is an integral element in the 3D industry. It's impossible to imagine any animated film or video game that doesn't have 3D models. Props, characters, environments nearly every concept needs to be represented in an actual 3D model. This can be done either completely or in part. 3D is a flexible tool that is useful for any artist of the present. How do you get started?
It is much better to start the 3D artist's journey by altering a few polygons and gaining the basics of 3D in a brief manner. In this course, you'll begin by making a basic representation of a board using Maya and then you will learn to create a texture using Substance Painter right away. Then, we'll guide you through an easy model. It's a big task ahead of you and you'll have to create a complete 3D character with a hard surface from our animated video which we've developed to teach this course!
LESSON1
Intro: Navigation through interfaces and the traditional Maya tools.
LESSON 2
Modeling Basics: Maya basic modeling tools. Learn the process of modeling polygons through basic objects.
LESSON 3
Hardsurface Modeling: Making a model of a longboard. Making the correct topology.
LESSON 4
UV Unwrap: Create a UV Map of the model using Maya. Making a model ready for texturing.
LESSON 5
Texturing: Create textures. Basic rendering with Substance Painter.
LESSON 6
A brief introduction to modeling that is advanced
LESSON 7
Intensifying the geometry details
LESSON 8
Mesh modeling using clones
LESSON 9
Preparing the UV to be used in the model to be finalized
LESSON 10
Introduction to Substance Painter
LESSON 11
Making the scene ready to be presented