Unreal engine - Kai Locomotion System v5.3:
Introducing a Custom Character Movement Component tailored to offer predictively replicated movement speeds and a bespoke rotation system utilizing specific KLS animations. This CMC lays the groundwork for forthcoming movement modes, such as physics-based sliding and Zelda climbing.
We employ Linked Animation Layers to seamlessly transition between locomotion and masking, ensuring fluidity in character animation.
Our Plug and Play Animation Blueprint supports three distinct gaits and various transition types, providing versatility and ease of use.