Unity Asset - Bakery - GPU Lightmapper v1.9501:
Bakery stands as a premium GPU lightmapping solution, tailored for high-end production environments, offering a seamless alternative to Enlighten and Progressive lightmapping techniques.
Key Requirements:
- Bakery necessitates a modern Nvidia GPU (6xx series or newer) and 64-bit Windows (7 or higher).
- It does not support AMD cards for baking and is incompatible with Mac systems.
- Compatibility spans from Unity 5.6 to 2023.2.4, including URP/HDRP integration.
- For projects predating 2019.4, installation involves downloading Bakery in Unity 2019.4 and transferring it manually to the earlier version project.
- Precision-driven baked lighting, validated against the renowned Mitsuba offline renderer.
- Utilizes GPU-based ray-tracing, offering enhanced performance.
- Optional utilization of RTX hardware, providing accelerated processing.
- Incorporates Nvidia AI Denoiser, powered by deep learning, for noise reduction.
- Addresses common baking artifacts like lighting leaks and UV seams.
- Supports Global Illumination with custom shader compatibility.
- Offers sky lighting via HDRI or color inputs.
- Facilitates emissive textured meshes, IES Lights, and various light source types.
- Material support includes albedo, emissive, and opacity properties.
- Flexible lightmap generation options include complete, indirect, or mixed lighting per-source.
- Ability to generate shadowmasks and handle directional baking with multiple modes.
- Support for light probes, 3D textures, automatic atlas packing, and LODs.
- Compatibility with Mesh Renderers, Skinned Meshes, Terrains, and baked prefabs.
- Optional real-time ray traced preview for enhanced visualization.
Bakery epitomizes a comprehensive, high-performance lightmapping solution, ensuring unparalleled realism and efficiency in lighting workflows for Unity projects.