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Unity Asset - NodeCanvas v3.2.9


2025-02-10 16:41:17 label 我要反馈
Unity Asset - NodeCanvas v3.2.9

Unity Asset - NodeCanvas v3.2.9:

Unlock the power of advanced AI behavior and logic in Unity with our comprehensive solution: NodeCanvas. Seamlessly integrate three interchangeable modules into your game development toolkit:

  • Behavior Trees
  • State Machines
  • Dialogue Trees

NodeCanvas is a battle-tested framework trusted by acclaimed titles like The Long Dark, Hand of Fate 2, Hurtworld, Len's Island, Ghost of a Tale, P.A.M.E.L.A, The Wild at Heart, Kim, Kingdom, and numerous others. Elevate your game's AI capabilities effortlessly.

  • Three interchangeable graph modules for flexible design.
  • Sleek and intuitive Visual Node Editor packed with professional features:
  • Full Undo/Redo, Zoom In/Out, Minimap, Multi-selection, Duplication, Copy/Pasting, Import/Export, Groups, Comments, and more.
  • Support for Graph, GameObject, Asset, and Global Blackboard Variables.
  • Blackboard Variables Parenting for organizational efficiency.
  • Data Bound Variables with instance or static properties and fields.
  • Automatic conversion of Variable data to linked parameter types.
  • Prefab Overridable Variables support for streamlined development.
  • Support for all Variable Types out-of-the-box.
  • Reusable behavior graphs across multiple agents.
  • Seamless SubGraphs nesting between all graph modules:
  • Behavior Sub-Trees, Sub-State Machines, Sub-Dialogue Trees.
  • SubGraph Variables Parametrization and Mapping for flexibility.
  • Modular Action and Condition Tasks for customizability.
  • Reactive Behavior Trees Evaluation for dynamic responses.
  • Stack-Based FSM Transitions for structured state management.
  • Colorful and informative runtime Visual Debugging for easy troubleshooting.
  • Node/Task Browser for efficient navigation and documentation access.
  • Preferred Types Configurator to tailor type-related menus to your project's needs.
  • Graph Minimap for effortless navigation within graphs.
  • Graph Console for quick identification of log source nodes.
  • Graph Explorer for efficient node, task, and parameter search.
  • Graph Refactor for batch refactoring of missing nodes, tasks, and reflection references.
  • Live Runtime Editing for rapid iteration on design goals.
  • Optimized Reflection Tasks for seamless integration of existing code API.
  • Custom Events & asset-based Signal Events with any number of parameters.
  • Clean and well-documented API for easy integration and extension.
  • Ability to extend and create custom Actions, Conditions, Nodes, or Graphs.
  • Object and Property Drawers for comprehensive inspector customization.
  • Integration with many 3rd Party Assets for enhanced functionality.
  • Seamless Integration with FlowCanvas flowScripts for expanded capabilities.
  • User Friendly with lightweight setup and no additional requirements.
  • Rock Solid Performance with zero allocations after initialization and async graph loading.
  • Support for all platforms out-of-the-box.
  • Includes C# Source Code for full transparency and customization.
  • And much more to empower your game development process.

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