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Rizom-Lab Rizomuv Real & Virtual Spaces v2024.1.59 (Win)


2025-02-10 17:01:27 label 我要反馈
Rizom-Lab Rizomuv Real & Virtual Spaces v2024.1.59 (Win)

Rizom-Lab Rizomuv Real & Virtual Spaces:

RizomUV's strength is that it was designed to speed up workflow. It can be unwrapped in a matter of seconds, packed in just seconds, and optimized within seconds, thus reducing the time you're spending on UV mapping in other programs to minutes. This lets you focus on what is important in your art. The RizomUV VS is a fully-featured UV Mapping application, with features that surpass the offerings available. Its sibling, RizomUV RS ((Real Spaces) is designed for the CAD space. RizomUV VVS (Virtual Spaces) is our UV Mapping application designed for those working in the CG industry, ranging from Indie stills and games played and movies you've watched.

"Rizom-Lab Rizomuv Real & Virtual Spaces" Sample:

How to choose brushes for fine-tuning UV maps?

You can use "Rizom-Lab Rizomuv Real & Virtual Spaces".

Where can I download the product?

After subscription, You can download it for free from here.

INSTANT UNWRAPS

Did you get a bit excited with your SubD? It's a little confusing? Do you need to fold it? RizomUV does not really need to be concerned about the size. It is able to flatten 100K poly models to perfectly smooth non-overlapping maps (almost) within the blink of an eye.

TIGHT PACKING

Our native packer has been designed to make sure the islands you have built are filled to the smallest extent possible, with no loss of space, and also with the most effective scaling and orientation. Of course, it can also pack groups as well as fill gaps, and set shells in any other place you can imagine.

AUTOSEAMS

Do you hate cutting seams? We don't either! We have specific algorithms and settings that create seams for you. This means you can cut any type of terrain into mech in just a few seconds depending on the parameters you specify. You can also choose to show the proposed cuts and then make the cuts or cut, wrap, and wrap and then pack them all in one step.

UDIMS AND MULTI-CHANNELS

If you're looking to expand your wings or do anything else that involves multiple channels or tiles We've got the solution for you - RizomUV is a very simple UDIM and MultiChannel features. Create your tiles, or create your channels in whatever way you'd like and save. Boom! Done!

BRUSHES

Alongside clicking the Unwrap button we also provide you with brushes to fine-tune your UV maps, which come by radius and pressure, and the option of choosing an algorithm. These are especially useful when working with heads or photogrammetry models - and once again, reduce time with the option of painting instead of spending hours on the perfect cut that solves every problem.

SUPERSHARP OPTIMISATION

If you're searching for stretch or pinch control There are Optimisers and the Optimiser. Our Optimiser is so great that it is used within the CAD industry to design objects that require micrometer precision.

ADAPTABLE

We can support Obj as well as FBX formats and smoothing groups. It is easy to import or export. We also provide Lua scripting. You can view some of the most impressive examples by looking through the Bridges that we have created by our community.

RizomUV is a truly impressive program! Not just the core tools that it offers, which are that are miles ahead of other alternatives however, the customer support is top-notch too. My opinion is that the most significant benefit RizomUV can offer is its powerful scripting API that enables me to construct an efficient workflow using the program.

What is Rizom-Lab Rizomuv Real & Virtual Spaces?

 It is a set of tools for creating and editing UV maps, which are essential for texture mapping in 3D computer graphics. UV mapping involves flattening a 3D model's surface into a 2D space, allowing artists to apply textures accurately.

RizomUV provides features for efficient UV unwrapping, packing, and editing. It is commonly used in industries such as game development, visual effects, and animation to streamline the process of creating UV maps for complex 3D models.

The mention of "Real & Virtual Spaces" in your question might refer to the concept of working in both the 3D virtual space of the 3D modeling software and the 2D space of the UV map. This dual-space approach is common in UV mapping tools, where artists can simultaneously manipulate the 3D model and see the corresponding changes in the UV map and vice versa.

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