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Unreal engine - Instance Damage System v1.0.2


2025-02-10 16:41:32 label 我要反馈
Unreal engine - Instance Damage System v1.0.2

Unreal engine - Instance Damage System v1.0.2:

Introducing a comprehensive solution for seamless interaction with Instanced Static Meshes in your expansive open-world environments, with robust multiplayer support and intuitive Blueprints scripting. Designed to integrate effortlessly with Unreal Engine 5's World Partition system, this solution empowers developers with a feature-rich toolkit, including the innovative Instance Damage System for dynamic interaction with instanced static meshes.

  • Easy Setup with Data Tables: Streamlined configuration through data tables for quick and hassle-free setup.
  • Blueprint Exposure: Exposed functionalities to Blueprints for convenient scripting within your project, allowing for flexibility and customization.
  • Example Project Utilizing UE5 Features: Demonstrative project showcasing the latest UE5 features, including World Partition and Chaos Destruction.
  • Instance Damage System: Enables dynamic interaction with instanced static meshes in an open-world fashion.
  • Actor Spawning Capability: Spawn actors in place of instances for enhanced gameplay possibilities.
  • Hiding/Unhiding Instances: Intuitive control over instanced meshes' instances visibility.
  • Respawning Over Time Logic: Logical respawning based on player distance, optimizing performance and enhancing the open-world experience.
  • Pooling System: Efficiently reuse already spawned objects through a sophisticated pooling mechanism.
  • Full World Partition Support: Seamless integration with World Partition, allowing hiding/unhiding instances even when the instanced mesh isn't present in the level.
  • Custom Data Per Static Mesh Asset: Set up custom data per static mesh asset, such as experience points, currency, and more.
  • Network Replication: Support for multiplayer functionality with robust network replication.
  • Save and Load State: Persistently save and load instanced meshes' state, preserving hidden/unhidden status.

Example Minigames:

  • Chaos Minigame: Recreation of the iconic Saints Row's Mayhem activity within your open world.
  • Destruction Minigame: Challenge players to destroy a random instance amount of three randomly picked meshes.
  • Wanted Level Example: Dynamically adjust wanted stars based on the amount of damage inflicted, adding depth to your open-world experience.

This solution empowers developers to create immersive and dynamic gameplay experiences within expansive open worlds, utilizing the latest Unreal Engine 5 features and maximizing the potential of instanced static meshes.

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