Blender Market – Simple Bend Add-On 1.2.1: Introducing Bender, an addon for Blender designed to simplify geometry bending tasks. With Bender, you can effortlessly bend various parts of your mesh, even multiple times, all through a procedural approach that allows for easy adjustments.
Here's a concise summary of the addon's functionality:
- Begin by selecting the object you wish to bend, preferably a mesh object.
- Expand the Bender subpanel in the BB Tools Panel and click the "Bend it" button.
- This action adds a bend gizmo to your object and populates the side panel with numerous editable parameters, enabling you to customize the bend to your preferences.
How does Bender work? Once the bend is initiated, a geometry nodes modifier is added to your object in the modifiers properties panel. However, all controls remain accessible within the 3D View Side Panel. You can create multiple bends (geo-node bend modifiers) as needed and conveniently switch between controlling each one from a list.
It's worth noting that the Bend gizmo is integrated directly into the original mesh as generated geometry, simplifying control while offering the option to hide it with a single button switch. With Bender, bending geometry in Blender has never been easier or more flexible.
- The Bend gizmo, which appears upon creating the bend, facilitates easy transformation control.
- The Center of the Bend, determining the centre point of the bend transformation.
- The direction of the Bend is indicated by two arcs with arrows representing the positive bend direction (negative values bend in the opposite direction).
- The bend's reference plane defines where bending occurs, with an option to bend both sides.
- Limit Plane, restricting bending beyond a specified plane while still affecting the geometry connected below.
- The axis of the bend indicates the axis along which the object bends, typically the normal of the reference plane.