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Unreal engine - Xeric Hammock Habitat Brush v5.3


2025-02-10 17:00:12 label 我要反馈
Unreal engine - Xeric Hammock Habitat Brush v5.3

Unreal engine - Xeric Hammock Habitat Brush v5.3:

Introducing a comprehensive preset foliage density brush featuring 78 unique meshes and 15 AR/VR-ready botanically accurate plants. Designed for streamlined landscape creation based on real-world data, the content pack includes a 30 x 30 meter example environment for reference.

  • 15 AR/VR Photorealistic Plants: Low-polygon designs with individual variations, LODs, wind, and light effects, all meticulously crafted from wild photographs.
  • 78 Unique Meshes: Tailored for Central Florida landscapes, offering a diverse range of flora for realistic environmental representation.
  • Editable Wind Material: Enhance realism with customizable wind effects, including leaf rustle.
  • Subsurface Scattering Maps: Achieve light transparency and reflection on leaf surfaces for added visual authenticity.
  • 6 Ground Materials: Facilitate landscape painting, complemented by weed models for ground surface variation.
  • Large-scale Foliage Painting Landscape: A designated landscape, optimized for a brush size of 4000, streamlining the creation of expansive environments.
  • Preset Foliage Densities: Simplify the process of painting foliage on large landscapes with predefined density settings.
  • Example Natural Community/Ecosystem: Created from plant inventory and GIS data, offering a tangible representation of Central Florida's natural diversity.

Plant List (Central Florida):

  • Florida Tickseed
  • Goldenrod
  • Lopsided Indiangrass
  • Longleaf Pine
  • Pond Cypress
  • Prickly Pear
  • Reindeer Moss
  • Sabal Palm
  • Sand Live Oak
  • Saw Palmetto
  • Scrub Rosemary
  • Shortleaf Rosegentian
  • Spanish Moss
  • Wax Myrtle
  • Wiregrass

Technical Details:

  • Number of Unique Meshes: 78
  • Collision: Simple
  • Vertex Count: Variable vertex count for each of the 78 meshes, including reduced hand-made LODs.
  • LODs: Mid LOD + Billboards for all assets except for clutter (meshes tested for AR/VR runtime efficiency).
  • Materials: 4 Master Materials, 57 Material Instances, 1 miscellaneous material.
  • Textures + Resolutions: 2048x2048 (3), 1024x2048 (4), 1024x1024 (55), 512x1024 (4), 512x512 (42), 128x128 (2).
  • Supported Dev Platforms: Windows (YES), Mac (Not tested).

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