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Unreal Engine - Blueprints Magic Map Material & Maker (M4) v5.1


2025-02-10 16:48:47 label 我要反馈
Unreal Engine - Blueprints Magic Map Material & Maker (M4) v5.1

Unreal Engine - Blueprints Magic Map Material & Maker (M4) v5.1:

Introducing Magic Map Material & Maker (M⁴), a terrain toolkit designed for use with ANY Unreal Engine landscape, prioritizing cinematic quality and user-friendly operation. Leveraging cutting-edge technology, M⁴ streamlines the production process, delivering polished results in significantly less time. Whether you're loading a height-map from software like Houdini, World Creator 2, or World Machine, sculpting directly within the editor, or utilizing the included Terrain Generator, M⁴'s Automaterial seamlessly applies intricate detail to your world.

  • Advanced Terrain Automaterial for stunning visuals
  • Virtual Heightfield Mesh and Runtime Virtual Texturing support with simple setup
  • Procedural Terrain Generator allowing creation of terrains up to 8k resolution, with World Comp & World Partition Support
  • Compatibility with any other Marketplace Landscape Material
  • Terrain & Foliage Trail Systems supporting Multiplayer and VHFM
  • Interactive Grass, Weeds, and Flowers for enhanced realism
  • Splat Map Baker facilitating easy creation of Splat Map Textures within the Engine
  • Paint Layer Baker for baking Height, Noise, Slope, and Curvature masks directly onto chosen paint layers
  • Support for third-party Splat/Heat Maps including Houdini, World Machine & World Creator 2
  • Over 70 textures ranging from 1K to 4K resolution
  • Seven showcase maps demonstrating full functionality
  • M⁴ Material Blueprint for streamlined management of Presets and Materials
  • Three Versions of Materials per Biome for flexible usage
  • Performance Functions with multiple presets for optimized performance
  • Procedural Placement Systems for Foliage using Landscape Grass Type
  • Easy Texture Swapping via Material Instances, ideal for integration with the Megascans library
  • 18 Layer Painting System for each Biome with Multi-Biome Support and customizable options
  • Full Featured Materials offering On/Off Switches, various texturing techniques, and more for comprehensive customization.

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