Unreal Engine - AI Cover System: Introducing our code plugin framework designed to seamlessly implement cover mechanics for AI in your game. With this framework, you can effortlessly enhance your AI's decision-making process by analyzing level geometry to generate dynamic cover information. Gone are the days of tedious hand-placing – our system is fully procedural and adapts to changes in level geometry, including movable objects used as cover.
- Procedural Cover Generation: Our framework analyzes level geometry to generate cover information for your AI, eliminating the need for manual placement.
- Blueprint API: Easily access the generated cover data through our intuitive Blueprint API, allowing for seamless integration into your project.
- Multi-threaded Dynamic Runtime Generation: Enjoy non-blocking runtime generation of covers, thanks to our multi-threaded build process executed in a separate worker thread.
- Behavior Tree Library: Implement cover mechanics for your AI with ease using our library of behavior tree nodes tailored specifically for cover-based decision-making.