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Aescripts Universal Audio v1.9.2 (Win, Mac)


2025-02-10 17:09:43 label 我要反馈
Aescripts Universal Audio v1.9.2 (Win, Mac)

Aescripts Universal Audio v1.9.2 (Win, Mac): Time animations into VO or audio? Make sound stream through all of your comps with a single button, Consistently providing you sound reference together with markers to rekindle to wherever you're in your undertaking.

New Changes:

  • Fixed a bug where the UA layer was sometimes not adhering to your selected label color after refresh.
  • Fixed bug where the UA layer was incorrectly positioned when "Include visual reference" is enabled and placement is set to center.

Constantly Generic

Animating or editing to voice or music in time could become a tedious Procedure. When functioning within pre-comps, you might jump back and forth between your main comp and pre-comps, awkwardly place markers at crucial points, or copy your songs to your pre-comps and ensure it is always lined up properly. Let us not even enter the times if you are working indoors comps nested even deeper.

Universal Audio is designed to be a simple way to work with sound in comps, which means you never have to split your creative stream when the time comes to audio; it provides a single button to provide you with good reference where you are by making your chosen audio layers stream throughout your entire comps, in addition to keeping all markers out of the sound layers and supplying several helpful options, like including time indexes on the reference coating and supplying visual reference during your nested comps that will assist you to time to an animatic where you are.

Is it using comps that are stretched, reversed, or period remapped?

Universal Audio considers this and cancels any moment-shifting effects from inside that comp; it will even use some fancy mathematics to figure time remapping keyframes, which will cancel any time remapping implemented to this comp, meaning wherever possible, it is going to find a way to be certain whatever you are a time to inside your comps is directly in accord with your main comp in addition to providing you with a button to return to the origin of the sound.

HOW TO USE

Pick your music layers and click the universalize button (top left Icon). Your songs are now dispersed throughout all comps and nested comps located in your primary comp in addition to timed properly to line up with your primary comp; in case you've comps that were stretched or reversed, this will probably be paid for.

The sound layers You've made worldwide will be recalled, and should any adjustments be made to the mark on these layers, their time, the time of any comps, etc., you can refresh all the universal sounds by clicking refresh. At any given stage, it is possible to pick a new pair of sound layers and click on universalize, and the prior universal sound will be substituted.

Clicking on the bin icon will eliminate all of the universal sounds from the whole project.

  • COMPENSATE FOR TIME REMAPPING

You may use comps. You Have time remapped; if You'd like to Have sound to mention within these comps, you'll be able to empower"Compensate for almost any time remapping." When empowered, each time a period remapped comp is struck, the universal sound placed in that comp will be remapped to cancel the remapping of its comprising self-explanatory; timing to the remapped universal sound will always line up with the sound outside that comp.

Notice that if You have too long sections that are time remapped, This may incur loading since it means that the inversion of this time remapping; please be patient while it computes.

  • PLACE MULTIPLE IN REUSED COMPS

In Case You Have comps that are duplicated on your deadline and are timed, however, share the identical source essay, then it wouldn't be possible to have a single reference point that pops with your primary comp. Therefore, it is possible to enable"Put multiple in reused comps," when empowered, an additional universal sound layer will be put every time which comp is reused; it is possible to disable or enable sound for worldwide sound layers you don't require.

If this option Isn't allowed, then one universal sound layer will be Put in reused comps. Also, the color of this coating will get orange, suggesting that the comp can be used multiple times, along with the universal sound, which will only apply to the very best example of the comp.

  • INCLUDE TIME MARKERS

When this checkbox is enabled, a time mark will be added to the universal Audio coating, which relates to the present time of the primary comp, providing you a benchmark for the present time.

  • INCLUDE VISUAL REFERENCE

Once enabled, the layers you make universal will probably be observable in the top left corner of each comp, providing you with visual time reference during your job and helpful for timing your animation into an animatic or another visual time reference that encompasses your whole project.

  • SINGLE COMP MODE

You can no longer pick audio layers when a single comp style is enabled. To create universal, have the info you need audio reference positioned inactive and open, and then click universalize; the script will work backward through your comps to accumulate all sound in comprising comps to supply you with useful reference from the present open comp.

If the comp has been used multiple times in a different comp, then the UA will be Timed by the chosen case.

The origin comp will be put into the comp That's found to be in the origin of the comp tree, ie. The comp hasn't been used anywhere else in the job when tracing back to the present open comp.

The comp course from which the sound has been removed will be displayed from the UA coating name.

Single comp manner doesn't support time remap reimbursement and Placing multiple for reused comps.

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