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AEScripts AE Shapes Blender v1.2.0 (Win, Mac)


2025-02-10 16:50:48 label 我要反馈
AEScripts AE Shapes Blender v1.2.0 (Win, Mac)

You can now easily blend shapes in After Effects with many great features. The spine path can be controlled the way you prefer. They blend and offset easily. Create beautiful loops and animations.

Gfx plugin details of AEScripts AE Shapes Blender

The product is in the After Effects Plugins category from AeScripts, for more information about this post you can click on the home page link in the sidebar.
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Does this product work on Windowns and Mac Os? We mostly include the operating system in the title. if it is not written, it will work on Windows, and you can  for the Mac version.

New Changes:

  • (Fixed 'ExtComms' error handling.)
  • Minor bug fixes.
  • I fixed the issue causing expression errors while adding additional paths to the blend.
  • Fixed issue with strokes showing under the fills.

A SHAPES BLENDER

The AE Shapes Blender tool allows you to blend shapes effortlessly using After Effects. Simply select two or more shape paths, and press the button to start the blend. You can select between basic and advanced characteristics to control the blend.

Principal Features

  • Blend Methods
    • Blend Straightly
    • Blend Around the Spine
  • Advanced Properties
    • Stretch
    • Scale
    • Offset
    • Loop
    • Fill
    • Stroke
    • Opacity
    • Twist
  • Replace the Spine
  • Blend of Freeze/Unfreeze
  • Reverse Blend Order
  • Other Options for Paths (Applicable to any path or blends)
    • Match Vertices
    • Shift Vertex
    • Reverse Paths
    • Open/Closed Paths

How do you create a BEND?

Choose two or more shapes' properties for paths. Be sure that paths are converted to bezier paths when they are primitives. For creating the blend, it is suggested that the paths share the same number of vertex and closing statuses. If these are different, the script will detect and then automatically ask to fix the issue.
Click on the "Create Blend" button, and the blend will be created using four layers to manage the blend.

  • Calc Layer – contains the calculations.
  • Spine Layer - This layer is for the spine path. Change the path to control the blend.
  • Blend Layer Blend Layer - The only layer that renders and includes all blended paths.
  • Master Layer: Master pathways are in this layer. If altered, the entire layer will change.

Note that the speed of the blend is determined by the number of shapes and the amount of complexity of the paths. Paths with fewer points perform better.