Unreal engine - Roguelike Deckbuilder Toolkit v5.3:
Introducing a comprehensive and modular framework designed for crafting engaging single-player deckbuilder/card battler Collectible Card Games (CCGs). This asset is an all-encompassing toolkit, offering every essential component for the creation of a robust roguelike deckbuilder game, drawing inspiration from genre classics.
- Data-Driven Card Creation System: Utilizes a data and component-based approach for easily adding new cards, minions, and artifacts through data tables, allowing seamless customization of their behavior.
- Example Game with Full Features: Includes a complete example game featuring essential functionalities like saving, loading, level transitions, and win/loss states.
- Deep UI System: Encompasses a sophisticated UI system, incorporating card widgets, status effect displays, enemy intentions, tooltips, and more for an immersive player experience.
- Rich Content Library: Provides an array of example cards, minions, artifacts, and status effects to kickstart game development.
- Custom Event Dispatcher System: Facilitates the creation of intricate interactions between blueprints, enhancing the flexibility and complexity of the game.
- Unique Card Frame and UI: Boasts a custom-designed card frame and user interface, with public domain card portraits (refer to technical details).
- AI Minion Attack Pattern Component: Employs an Attack Pattern Component allowing customization of how AI minions select their abilities during gameplay.
- Reward Manager: Manages the rewarding system, distributing cards and artifacts based on predefined rarities.
- Node Map Exploration: Features a node map structure between combat encounters, allowing players to choose their own path. Note that the map is currently hand-placed rather than randomized.
This framework serves as a versatile foundation for developing single-player deckbuilder/card battler CCGs, offering flexibility, modularity, and a plethora of features to bring your game vision to life.