The Unreal Engine - Procedural Moss & Snow Offering customizable parametric controls and compatibility with various content targets, it utilizes Nanite for high detail but is designed for static mesh creation only.
How to design your project using tools?
You can design your project using "Unreal Engine - Procedural Moss & Snow".
Activation of the "Geometry Script" plugin is necessary. Key features include rapid generation compared to external DCC tools, intuitive user controls, and support for custom textures and materials. It allows control over mesh fidelity, baking dynamic geometry to static mesh actors, and instance mesh propagation for added detail. While demo content is provided, Megascan assets are not included. Notably, it applies solely to static scene elements, with a built-in timer aiding in understanding iteration implications.
"Unreal Engine - Procedural Moss & Snow " Samples: