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Unreal Engine - Ocean System for Rendered Cinematics v5.0


2025-02-10 16:46:32 label 我要反馈
Unreal Engine - Ocean System for Rendered Cinematics v5.0

Unreal Engine - Ocean System for Rendered Cinematics:

Introducing the Ocean System for Rendered Cinematics: a meticulously crafted blueprint and material-based solution tailored for delivering stunning high-quality cinematics through Deferred Rendering in the Movie Render Queue. This system prioritizes uncompromising quality over real-time performance, making it ideal for achieving breathtaking visuals in rendered scenes.

At its core, this system boasts an innovative grid-based framework, meticulously designed to handle ultra-close shots while retaining intricate wave detail. Powered by a custom Level of Detail (LOD) setup, it ensures unparalleled realism even in the most granular ocean surfaces.

  • Grid-Based Infinite Ocean Blueprint System: A versatile foundation that seamlessly integrates into Unreal Engine 5, offering expansive possibilities for crafting realistic deep ocean surfaces.
  • Ultra-High-Quality Gerstner Wave Simulation: Leveraging advanced material techniques, this system produces lifelike wave dynamics with unparalleled fidelity.
  • Single-Layer Water-Based Translucency & Scattering: Delivers stunning visual depth and realism through sophisticated water effects, enhancing immersion and believability.
  • Simple Shore Foam: Adds an extra layer of detail to shorelines, enhancing the overall visual impact of coastal environments.
  • With just one blueprint, this system provides a comprehensive solution for cinematic ocean rendering, ensuring ease of implementation and maximum flexibility.
  • While not suitable for real-time applications, this system is optimized for Windows-based development platforms, empowering creators to push the boundaries of cinematic storytelling without compromise.