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Unreal Engine - Dynamic Combat System - Bundle v5.1


2025-02-10 17:00:57 label 我要反馈
Unreal Engine - Dynamic Combat System - Bundle v5.1

Unreal Engine - Dynamic Combat System - Bundle v5.1: The Third Person Combat System, entirely implemented in Blueprints, offers a comprehensive array of features. It includes Melee, Range, Magic, and Gun combat, providing adaptable and extendable options. Supporting any weapon type, including hand combat and blocking, the system incorporates a dodge/roll mechanism and an accurate trace-based hit detection system. Additionally, an AI system is integrated, complete with templates from the preview video.

The system encompasses an Equipment & Inventory system, a Lock-on target system, a Stats Manager system, a Team Relations system, and a Status Effects system. An Input Buffering system, Parry & Backstab systems, and a Save/Load system for equipment, inventory & stats are also included. Moreover, Zoom & Slow Motion systems and an Ability system featuring many customizable abilities are incorporated. The system offers customizable guns with Rifle/Pistol/Shotgun examples and customizable projectiles, both trace-based and movement-based. A customizable crosshair widget, clear and commented logic based on Actor Components, and technical details are provided below.

Technical Details:

  • Number of Blueprints: 186
  • Number of Actor Components: 16
  • Number of Blueprint Interfaces: 16
  • Number of Widget Blueprints: 22
  • Number of Animation Blueprints: 5
  • Number of Behavior Tree Nodes: 18
  • Number of Anim Notifies: 15
  • Number of Item Blueprints: 69
  • Number of Ability Blueprints: 25
  • Melee/Range/Magic/Guns combat
  • Modifiable & Extendable
  • Supports any weapon type/hands combat/blocking
  • Dodge / Roll system
  • Accurate trace-based hit detection system
  • AI system (templates from preview video included)
  •  Equipment & Inventory systems
  • Lock-on target system
  • Stats Manager system
  • Team Relations system
  •  Status Effects system
  • Input Buffering system
  • Parry & Backstab systems
  • Save / Load system for equipment, inventory & stats
  • Zoom & Slow Motion systems
  • Ability system with many customizable abilities
  • Customizable guns with Rifle/Pistol/Shotgun examples
  • Customizable projectiles are trace-based and movement-based
  • Customizable crosshair widget
  • Clear and commented logic based on Actor Components

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