Unreal Engine - Dynamic Combat System - Bundle v5.1: The Third Person Combat System, entirely implemented in Blueprints, offers a comprehensive array of features. It includes Melee, Range, Magic, and Gun combat, providing adaptable and extendable options. Supporting any weapon type, including hand combat and blocking, the system incorporates a dodge/roll mechanism and an accurate trace-based hit detection system. Additionally, an AI system is integrated, complete with templates from the preview video.
The system encompasses an Equipment & Inventory system, a Lock-on target system, a Stats Manager system, a Team Relations system, and a Status Effects system. An Input Buffering system, Parry & Backstab systems, and a Save/Load system for equipment, inventory & stats are also included. Moreover, Zoom & Slow Motion systems and an Ability system featuring many customizable abilities are incorporated. The system offers customizable guns with Rifle/Pistol/Shotgun examples and customizable projectiles, both trace-based and movement-based. A customizable crosshair widget, clear and commented logic based on Actor Components, and technical details are provided below.
Technical Details: